VR Nursing Simulation: What the Evidence Shows, Which Standards Apply and Whether It Counts for Clinical Hours

VR nursing simulation lets nursing students care for virtual patients in a computer-generated clinical setting, through a headset or on a computer screen, and the research behind it is solid: a 2024 meta-analysis of 22 studies found a large effect on nursing students' competency. Whether that practice can replace clinical hours is decided by each state board of nursing, guided by NCSBN evidence that high-quality simulation can stand in for up to 50% of traditional clinical time. Here is what VR nursing simulation is, what the studies show, which standards apply and how to get the most out of it.

What is VR nursing simulation?

VR nursing simulation is a simulated clinical experience in a three-dimensional virtual environment, where the student assesses and cares for a virtual patient instead of a manikin or an actor. The Healthcare Simulation Dictionary published by the Society for Simulation in Healthcare defines virtual reality as "a computer-generated, three-dimensional virtual environment that users can interact with," viewed on "isolated screens or a wearable display, e.g., a head-mounted display (HMD)."

The same dictionary splits it into two kinds:

Both sit inside the broader family of virtual simulation, which the dictionary describes in its simplest form as "The recreation of reality depicted on a computer screen." It also lists games, virtual patients and immersive virtual reality simulation as subsets of computer-based simulation. So a VR nursing sim, a virtual patient case on a laptop and a well-designed nursing game are close relatives, not different worlds.

One framing from the regulators is worth keeping in mind. The NCSBN Simulation Guidelines define simulation as "A technique, not a technology." The headset is the delivery method. What makes it simulation is the guided clinical experience.

What does VR nursing simulation look like on a headset and on a PC?

On a headset, you stand in a virtual room and interact with the patient and equipment with hand controllers. On a PC, you see the same room on your monitor and act with the mouse and keyboard. The SSH dictionary notes that VR simulation "generally incorporates physical or other interfaces such as a computer keyboard, a mouse, speech and voice recognition, motion sensors, or haptic devices."

Students often assume the headset version must be better. The evidence is more relaxed than that. The dictionary quotes Hamad and Jia (2022): "Whether users opt for immersive or non-immersive VR simulations, there is no significant difference in the performance, and the results appear to be very similar in fulfilling the simulation's purpose." In a 2022 meta-analysis in Clinical Simulation in Nursing, most of the 12 randomized trials used non-immersive 2D programs (9 of 12), and those formats worked well. Pick the format you will actually use often.

A typical session follows the same arc as a lab simulation:

  1. Prebriefing: objectives, the patient's background and the ground rules.
  2. The scenario: you introduce yourself, assess the patient, recognize what is wrong and act.
  3. Feedback and debriefing: a score, a checklist or a facilitator walks you through what you did and why.

The scenarios in the randomized trials pooled in that meta-analysis give a good picture of what nursing students practice this way: clinical deterioration, postoperative complications, maternal-newborn complications, pediatric respiratory problems, blood transfusion reactions, tracheostomy care, and the management of acute and chronic diseases.

Does VR simulation work for nursing students?

Yes. The strongest recent evidence comes from systematic reviews and meta-analyses that pool many studies:

The same reviews point to what makes it work. In the Frontiers in Medicine analysis, studies with a pre-briefing before the simulation showed bigger gains in competency. In the clinical reasoning analysis, the most effective virtual simulations focused on patient management, used multiple scenarios, lasted more than 30 minutes and gave feedback after each scenario.

What did the NCSBN National Simulation Study find?

It found that replacing up to half of clinical hours with high-quality simulation produced the same outcomes as traditional clinical training. The NCSBN National Simulation Study (Hayden et al., 2014) is what NCSBN calls "the largest and most comprehensive study to date" on the question. Incoming students from 10 prelicensure programs across the United States were randomized into three groups:

A total of 666 students completed the study. At graduation there were no statistically significant differences in clinical competency (p = 0.688), comprehensive nursing knowledge (p = 0.478) or NCLEX pass rates (p = 0.737). The first-time NCLEX pass rate of the whole cohort was 86.8%, above the national average of 80.2% for the same period. Their managers' ratings during the first six months as new nurses showed no differences either. The authors concluded that the results "provide substantial evidence that substituting high-quality simulation experiences for up to half of traditional clinical hours produces comparable end-of-program educational outcomes and new graduates that are ready for clinical practice."

The simulations in that study were broader than manikins. They "involved medium- or high-fidelity manikins, standardized patients, role playing, skills stations and computer-based critical thinking simulations," all with structured debriefing.

Can VR simulation count toward clinical hours?

It can, when your state board of nursing and your program allow it, because each board sets its own rule. NCSBN wrote its Simulation Guidelines for Prelicensure Nursing Education Programs to guide "Boards of Nursing in evaluating the readiness of prelicensure nursing programs in using simulation as a substitute for traditional clinical experience."

The proposed NCSBN model rule in that document reads: a program "may use simulation as a substitute for traditional clinical experiences, not to exceed fifty percent (50%) of its clinical hours." Programs that use it must show their board the essentials: trained faculty, a budget, facilities, a debriefing method for every simulated activity, and evaluation of the simulation activities. NCSBN also lists what boards and programs weigh when deciding how much simulation to substitute:

  1. Overall number of clinical hours required by the program
  2. Pass rates of students
  3. Availability of clinical sites
  4. Turnover of faculty/program director
  5. Complaints from students
  6. Retention rates

On quality versus quantity, NCSBN is clear: "experts agree that it is not the number of hours, but the quality of the experience."

To find your state's current rule, use the INACSL Simulation Regulation Map, which "includes the state Board of Nursing regulations for pre-licensure nursing programs" and was last updated May 29, 2025. Then ask your program how it classifies VR sessions. Boards review the program's simulation curriculum, not the device, so the useful question is whether your VR scenarios are part of that curriculum.

Which standards should a VR nursing simulation follow?

The INACSL Healthcare Simulation Standards of Best Practice are the reference, and NCSBN builds them into its own checklists. The INACSL standards cover ten areas, with a fourth edition of the core standards revised in 2025:

Two of them matter most for any VR session. Prebriefing "ensures that simulation learners are prepared for the educational content and are aware of the ground rules for the simulation-based experience." And "All simulation-based educational (SBE) activities must include a planned debriefing process." The NCSBN faculty checklist expects programs to follow the same standards: "The faculty are prepared by following the INACSL Standards of Best Practice: Simulation."

For a VR scenario, that translates into clear objectives before you start, a patient whose findings make sense together, and feedback afterward that ties your actions to the outcome.

How do you get the most out of VR nursing simulation?

Treat it as deliberate practice, not a demo. These habits come straight from the research above:

  1. Read the objectives first. Pre-briefing was linked to bigger competency gains.
  2. Run several scenarios, not one. Multiple scenarios and sessions over 30 minutes worked best for clinical reasoning.
  3. Use the feedback every time. Review the score or checklist right after the scenario, while your decisions are fresh.
  4. Repeat the same case until it is clean. Repetition without risk to a patient is the point of simulation.
  5. Then test yourself without help. Turn off hints, add a time limit and see if the skill holds.

Where does VMS fit in?

VMS, the Virtual Medical Simulator, is a virtual patient simulator for PC (mouse and keyboard) and VR (laser pointer). Nursing students pick the Nursing program (RN, PN or NP), and the cases are built around the 2026 NCLEX-RN and PN Test Plans and the INACSL Standards of Best Practice. Every case shows the exam content areas it trains.

Each case runs as an OSCE station: one virtual patient, a step-by-step checklist and a score from 0 to 100%. In the encounter you introduce yourself, gain consent, wash your hands or put on gloves, examine the patient with your hands (palpate, auscultate, take a pulse) and with tools such as a stethoscope and reflex hammer, and close the encounter. Teach mode guides you, Train mode lets you repeat, and Test mode removes hints and adds a time limit. The "OSCE exam" button picks a random patient from your program and starts it in Test mode.

Every attempt is saved to your account, so you can watch your scores improve. Nursing programs can set up cases on the web case editor, see the change reach the simulator live and follow results per student, and students can also train on their own with a personal account.

FAQ

Is VR nursing simulation the same as a nursing simulation game?

They are related. The Healthcare Simulation Dictionary lists games, virtual patients and immersive virtual reality simulation as subsets of computer-based simulation. What makes any of them useful for nursing school is the structure: clear objectives, a realistic patient, and feedback or debriefing afterward.

Do you need a headset like an Oculus or Meta Quest for VR nursing simulation?

No. Immersive VR uses a head-mounted display, but non-immersive virtual simulation on a computer screen is also VR simulation. In a 2022 meta-analysis on clinical reasoning, 9 of the 12 randomized trials used non-immersive formats, with good results.

Does VR simulation count as clinical hours for nursing students?

It can. Each state board of nursing decides, and NCSBN's proposed model rule allows simulation to substitute for traditional clinical experience up to 50% of a program's clinical hours. Check your state on the INACSL Simulation Regulation Map and ask your program how it logs VR sessions.

What scenarios can you practice in VR nursing simulation?

Published trials have used clinical deterioration, postoperative complications, maternal-newborn complications, pediatric respiratory problems, blood transfusion reactions, tracheostomy care and acute and chronic disease management, among others.

Is VR nursing simulation effective?

Yes. A 2024 meta-analysis of 22 studies found a large effect on nursing competency (g = 0.88), and a 2022 meta-analysis of 12 randomized trials found that virtual simulation improves clinical reasoning.

Sources

  1. Hayden JK, Smiley RA, Alexander M, Kardong-Edgren S, Jeffries PR. The NCSBN National Simulation Study: A Longitudinal, Randomized, Controlled Study Replacing Clinical Hours with Simulation in Prelicensure Nursing Education. Journal of Nursing Regulation, 2014.
  2. National Council of State Boards of Nursing. NCSBN Simulation Guidelines for Prelicensure Nursing Education Programs. NCSBN, 2016.
  3. International Nursing Association for Clinical Simulation and Learning. Healthcare Simulation Standards of Best Practice. INACSL, 2025.
  4. International Nursing Association for Clinical Simulation and Learning. Simulation Regulation Map. INACSL, 2025.
  5. Society for Simulation in Healthcare. Healthcare Simulation Dictionary, Third Edition. SSH and AHRQ, 2025.
  6. Cho MK, Kim MY. Enhancing nursing competency through virtual reality simulation among nursing students: a systematic review and meta-analysis. Frontiers in Medicine, 2024.
  7. Cho MK, Kim MY. The effect of virtual reality simulation on nursing students' communication skills: a systematic review and meta-analysis. Frontiers in Psychiatry, 2024.
  8. Sim JJM, Rusli KDB, Seah B, Levett-Jones T, Lau Y, Liaw SY. Virtual Simulation to Enhance Clinical Reasoning in Nursing: A Systematic Review and Meta-analysis. Clinical Simulation in Nursing, 2022.